Art for the series is drawn by long-time Idea Factory artist Tsunako. The exceptions are some of the spin-offs, which explore many genres. The Neptunia games are typically traditional RPGs, with characters roaming around the battlefield to set up their attacks and skills. With those two themes in mind, she created the Neptunia series and started to carve a niche into the gaming world. While there was plenty of games out there that featured transforming characters, none centered around a group of adorable girl characters. The creator and producer of the Neptunia series, Naoko Mizuno, observed a gap in games available that parodied the gaming industry.Ģ. Yet, two themes emerged during Neptunia‘s conceptual stage that would define the series for the future:ġ. The origins of the series were quite unexpected, with the original vision of the game as a fighting game. “ Hyperdimension Neptunia” would be the official name of the series in the West until the release of Megadimension Neptunia VII in 2016. The Neptunia series got its start in Japan on August 19th, 2010 with the release of Hyperdimension Neptunia on the PS3. With the series finally slowing down and passing its 10th anniversary back in August, let’s talk about Neptunia as a whole and how someone new to the series can get a good idea of what these games are about… That is why you’re reading this now, right? Oh, I’m breaking the fourth wall right now, you say? Well, that’s just par for the course here. ![]() For its fans, though, more games allow more time with a cast of characters that we love. For most critics, the series was nothing more than a mediocre RPG series that managed to push out multiple games a year. ![]() That series was Hyperdimension Neptunia, whose main selling point was its cute characters and commentary on the gaming industry. Around the mid-2010s, a niche JRPG series began to pick up steam and quickly became (in)famous around the JRPG world.
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